Topics
The conference will be arranged around four important themes — Teaching, Learning, Curriculum and Assessment — using any digital tools. In the past years, we have paid particular attention to Computer Algebra Systems (CAS), Dynamic Geometry Software (DGS), Theorem Proving Systems (TPS) and combinations of these technologies. However, we would like to open to new horizons in technology-related areas, not only mathematics but also science, engineering, technology and arts education (so-called STEAM disciplines). This includes, but is not restricted to, contributions to the following fields.
- The impact of technology uses on mathematics and STEAM teaching
- The changing role of the teacher
- Teacher learning
- Distance learning and digital tools
- Connections between arts, design and technology in mathematics education
- The impact of digital tools on students' learning
- Students' attitudes toward digital tools
- Understanding and knowledge concerning digital tools
- Algebraic skills and digital tools
- Instrumentation
- Creativity and digital tools
- Design of learning environments and curricula
- Implementation of curricula and classroom practices
- Innovative practices
- Promises of digital tools for curriculum development and administration
- Assessment with digital tools
- Web-based assessment systems
- Problem-solving and stepwise use of digital tools
- Intelligent Assessment
Nevertheless, the scientific committee is open for submissions beyond these topics related to digital tools in mathematics education.